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Papers
61,005 resultsShowing papers similar to Full Issue, Volume 3
ClearFlash Flood!: a SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology
This paper describes a public engagement activity called Flash Flood! that uses games and science festivals to help people understand flood risk and geomorphology. Engaging the public with environmental science supports broader awareness of pollution threats including microplastics in freshwater systems.
Marine odyssey: a non-immersive virtual reality game for marine litter awareness / Hykarl Ukasyah Mohamad Azahar and Fadhlina Izzah Saman
Researchers developed a non-immersive virtual reality game called 'Marine Odyssey' aimed at raising public awareness about marine litter and its impacts, using a Game Development Life Cycle framework to build an educational game-based learning tool.
Sensory Virtual Interaction Design Based on the Impact of Microplastics on Ecosystem
Researchers designed a virtual reality interactive experience that communicates the impact of microplastics on ecosystems to audiences. Using immersive virtual environments to convey scientific information about microplastic pollution could improve public understanding and engagement with this environmental issue.
Assessing Coastal Erosion and Climate Change Adaptation Measures: A Novel Participatory Approach
This paper is not about microplastics; it presents a participatory framework for assessing and planning coastal erosion mitigation and climate change adaptation measures, applied to a Portuguese municipality.
Perceptions of Flooding Risk and Water Resilience in the Southernmost City in California
Researchers surveyed 103 residents of Imperial Beach, California -- the southernmost city in the state and a frequent site of compound coastal flooding -- to assess perceptions of flooding risk and willingness to adopt rainwater harvesting as a stormwater pollution mitigation strategy. Findings showed openness to rainwater harvesting but identified limited familiarity with implementation as a barrier to adoption.
Water Bodies: VR Interactive Narrative and Gameplay for Social Impact
A virtual reality experience called Water Bodies takes participants through the human stomach to visualize how microplastics accumulate in the body from daily consumption. The immersive format was designed to motivate behavior change and connect participants emotionally to the abstract problem of microplastic pollution.
«Let’s Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness
Researchers found that an immersive educational video game about plastic pollution effectively reduced psychological distance and increased awareness among players, suggesting that interactive media can be a powerful tool for environmental education beyond traditional climate change messaging.
Design of an Intrinsically Motivating AR Experience for Environmental Awareness
Researchers designed an augmented reality learning experience called 'Resized Plastic' to raise environmental awareness about microplastics by leveraging intrinsic motivation principles. The experience was built on Dunleavy's AR framework to provide users with a systemic overview of the microplastics issue and connect it to everyday actions.
In My Boat: a card game designed by community researchers to explore the impact of environmental change on marine ecosystems
Researchers developed an educational card game exploring climate and pollution threats to marine ecosystems through a participatory action research methodology in collaboration with a grassroots community group, finding that participants had general environmental awareness but limited understanding of the causes of environmental change. The study demonstrates that community-co-designed card games can effectively serve as accessible tools for disseminating marine pollution and climate science to the public.
Building Bridges to the Future: Synergies Between Art and Technology in Communicating Urban Evolution Under Climate Change
This study examines how data visualization and interactive art can be combined to communicate complex urban climate change data to diverse audiences, exploring synergies between artistic approaches and scientific information design to improve public understanding of environmental challenges.
A Study on Environmentally Sustainable Interaction Design Guided by User Behavior: Addressing Unsustainable Consumption
Researchers developed a hybrid physical-digital interaction system using gamification, narrative design, and mixed-reality technologies to guide pro-environmental consumer behavior, constructing a closed-loop system that transforms abstract environmental responsibility into tangible participatory practices.
Local Wisdom Through Online Short Story Literacy as a Means of Marine Conservation
Researchers investigated the use of online short story literacy rooted in local wisdom as a tool for marine conservation education, documenting how social change has eroded traditional ecological knowledge and exploring digital literacy as a way to revive it. The study demonstrates the potential for combining cultural heritage and digital platforms to promote stewardship of degraded marine ecosystems.
A Literature Review of Climate-Related Coastal Risks in the Mediterranean, a Climate Change Hotspot
This literature review assesses climate-related coastal risks in the Mediterranean, finding that rising sea levels, intensifying storms, and increased flooding threaten coastal communities, biodiversity, and cultural heritage across the region.
Increasing urban health awareness using an interactive approach: evidence from a school-based study
Researchers conducted a school-based study to evaluate an interactive approach for increasing urban health awareness among students, with a focus on the health consequences of climate change and urbanization. The study found evidence that participatory school interventions can improve health literacy and adaptive capacity among urban youth, supporting WHO recommendations for health-promoting schools.
Unleashing the Potential of a Hybrid 3D Hydrodynamic Monte Carlo Risk Model for Maritime Structures’ Design in the Imminent Climate Change Era
Not relevant to microplastics — this is a marine engineering study developing a hybrid hydrodynamic Monte Carlo risk model for designing submarine pipelines under climate change uncertainty.
Designing and Developing Digital Computer Game of Plastic Waste Awareness for Young Children
Researchers designed a digital educational computer game to raise plastic waste awareness among young children, using character-driven gameplay to teach waste management behaviors. The game was developed through iterative visual design and tested for its ability to engage children and build positive attitudes toward reducing plastic pollution.
The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review
This systematic review found that multisensory cues in virtual reality and gaming environments significantly enhance immersive experiences and increase adoption of sustainable behaviors. Visual and auditory feedback were the most commonly studied modalities, while haptic and olfactory cues remain underexplored but show high potential.
Evaluation of Behavior of Floating Litter During Flooding with Levee Breach by Using Inundation Analysis
Researchers improved a comprehensive flood analysis model to simulate floating litter movement during levee breach flooding events, incorporating drainage from sluiceways and pumps. Simulations found that over half of the floating litter generated in urban areas remains within the residential zone during flooding, while about one-fifth exits through breach sites into rivers and around 13% accumulates at drainage gates.
Beyond landscape experience: A systematic literature review on the concept of spatial quality in flood‐risk management
This paper is not about microplastics; it systematically reviews how "spatial quality" is defined and used in flood-risk management planning across different countries and academic traditions.
Gamification and ocean literacy in early secondary education
This study evaluated the use of a gamified mobile app to improve ocean literacy and environmental awareness in secondary school students. Engaging young people about ocean health through digital games could help build understanding of microplastic pollution and motivate behavior change.
Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning About Sustainability
This study explored how mobile augmented reality games can teach sustainability concepts, including environmental pollution from plastics, within smart city learning environments. Students who played location-based AR games showed increased awareness of environmental protection and sustainability issues. The research suggests that gamified learning tools could be effective at raising public awareness about environmental challenges including plastic pollution.
Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning Sustainability with the [Project’s Name] App
This study evaluated mobile augmented reality games as educational tools for teaching sustainability competencies in a smart learning city context, with one module addressing plastic pollution and microplastic awareness among urban residents and students.
Flood Mitigation through Waste Management in Rimuku, Mamuju, Indonesia
Researchers examined how plastic and organic waste mismanagement contributes to drainage blockages and flooding in Rimuku, Mamuju, Indonesia, finding through surveys and field observations that plastic waste was the dominant contributor to drainage obstruction, and proposing an integrated community-driven waste management approach to reduce flood vulnerability.
Plastic in global rivers: are floods making it worse?
River floods significantly increase plastic transport to the ocean by mobilizing mismanaged waste from floodplains and urban areas. This flood-driven plastic pulse is a major but often overlooked driver of plastic pollution entering marine environments globally.