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Article ? AI-assigned paper type based on the abstract. Classification may not be perfect — flag errors using the feedback button. Tier 2 ? Original research — experimental, observational, or case-control study. Direct primary evidence. Sign in to save

Water Bodies: VR Interactive Narrative and Gameplay for Social Impact

2019 9 citations ? Citation count from OpenAlex, updated daily. May differ slightly from the publisher's own count. Score: 35 ? 0–100 AI score estimating relevance to the microplastics field. Papers below 30 are filtered from public browse.
Kay Poh Gek Vasey, Olivier Bos, Fadhil Nasser, Adeline Tan, Benjamin Li Junting, Eng Tat Khoo, Tim Marsh

Summary

A virtual reality experience called Water Bodies takes participants through the human stomach to visualize how microplastics accumulate in the body from daily consumption. The immersive format was designed to motivate behavior change and connect participants emotionally to the abstract problem of microplastic pollution.

Body Systems

Partnered with UN Environment, an interactive and immersive virtual reality (VR) experience was produced that takes participants on a journey through the human stomach to raise awareness of microplastics that are unknowingly consumed in our daily lives. The creative practice and research addresses UN Sustainable Development Goal #12: Responsible Consumption and Production. Through novel, exciting and engaging interactive narrative and gameplay mechanics, Water Bodies delivers a serious underlying message to encourage participants to question their use of plastic and to drive towards a positive environmental impact.

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