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Water Bodies: VR Interactive Narrative and Gameplay for Social Impact
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A virtual reality experience called Water Bodies takes participants through the human stomach to visualize how microplastics accumulate in the body from daily consumption. The immersive format was designed to motivate behavior change and connect participants emotionally to the abstract problem of microplastic pollution.
Partnered with UN Environment, an interactive and immersive virtual reality (VR) experience was produced that takes participants on a journey through the human stomach to raise awareness of microplastics that are unknowingly consumed in our daily lives. The creative practice and research addresses UN Sustainable Development Goal #12: Responsible Consumption and Production. Through novel, exciting and engaging interactive narrative and gameplay mechanics, Water Bodies delivers a serious underlying message to encourage participants to question their use of plastic and to drive towards a positive environmental impact.
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Sensory Virtual Interaction Design Based on the Impact of Microplastics on Ecosystem
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Researchers designed a virtual reality interactive experience that communicates the impact of microplastics on ecosystems to audiences. Using immersive virtual environments to convey scientific information about microplastic pollution could improve public understanding and engagement with this environmental issue.
CamelVR: A Virtual Reality Serious Game for Understanding Camel Plastic Ingestion in Desert Ecosystems
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Researchers tested a virtual reality game called CamelVR, which lets 72 participants experience plastic pollution from a camel's point of view in the desert. Compared to watching a video, interactive VR versions led to better knowledge, feelings of presence, empathy and intention to act on environmental issues, though a more advanced VR version performed no better than a simpler one.
CamelVR: A Virtual Reality Serious Game for Understanding Camel Plastic Ingestion in Desert Ecosystems
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Researchers tested a virtual reality game, played from a camel's viewpoint, to teach 72 participants about plastic pollution affecting camels in desert areas. Compared to watching a video, both interactive VR versions led to better knowledge, empathy, and intention to act on environmental issues, with no added benefit from extra immersive features.
Design of an Intrinsically Motivating AR Experience for Environmental Awareness
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Researchers designed an augmented reality learning experience called 'Resized Plastic' to raise environmental awareness about microplastics by leveraging intrinsic motivation principles. The experience was built on Dunleavy's AR framework to provide users with a systemic overview of the microplastics issue and connect it to everyday actions.
Seeing the Unseen: Augmented Reality for Environmental Awareness in the Metaverse
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Augmented reality experiences depicting animals trapped in plastic pollution were found to evoke emotional responses and increase public awareness of ecological crises that are otherwise invisible or distant. Making plastic pollution tangible through immersive technology offers a promising communication strategy for driving behavioral change around microplastic and macroplastic contamination.
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