0
Article ? AI-assigned paper type based on the abstract. Classification may not be perfect — flag errors using the feedback button. Tier 2 ? Original research — experimental, observational, or case-control study. Direct primary evidence. Sign in to save

A Study on Environmentally Sustainable Interaction Design Guided by User Behavior: Addressing Unsustainable Consumption

Communications in Humanities Research 2025 Score: 38 ? 0–100 AI score estimating relevance to the microplastics field. Papers below 30 are filtered from public browse.
Zhe Zhang

Summary

Researchers developed a hybrid physical-digital interaction system using gamification, narrative design, and mixed-reality technologies to guide pro-environmental consumer behavior, constructing a closed-loop system that transforms abstract environmental responsibility into tangible participatory practices.

The disconnect between the global environmental crisis and individual behavior is becoming increasingly pronounced. This paper focuses on building a hybrid physicaldigital interaction system through interaction design, exploring innovative approaches to guiding individual environmentally friendly behavior. Based on data visualization to reveal individual environmental responsibility, the research integrates gamification mechanisms, narrative design, and mixed-reality technologies to construct a closed-loop system of perceptionactionfeedbackcommunication. Through technological means, it transforms abstract environmental responsibility into tangible, participatory practices. By addressing the problem of unsustainable consumption, this study provides theoretical and methodological support for the large-scale promotion of individual pro-environmental behavior, contributing to environmental sustainability.

Sign in to start a discussion.

More Papers Like This

Systematic Review Tier 1

The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review

This systematic review found that multisensory cues in virtual reality and gaming environments significantly enhance immersive experiences and increase adoption of sustainable behaviors. Visual and auditory feedback were the most commonly studied modalities, while haptic and olfactory cues remain underexplored but show high potential.

Article Tier 2

Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain

Researchers surveyed eco-gamification frameworks and analyzed their application to a proposed platform designed to engage textile and clothing consumers in circular economy behaviors such as consumer-to-consumer and consumer-to-business product exchange, aiming to extend product lifetimes and reduce the textile sector's substantial environmental footprint.

Article Tier 2

Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain

This paper describes an eco-gamification digital platform designed to engage textile and clothing consumers in circular economy behaviors, using game mechanics to incentivize garment return, recycling, and sustainable purchasing to reduce the environmental impact of the fashion industry.

Article Tier 2

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development

Researchers tested an augmented reality game-based learning environment called 'Beat the Beast' to teach university students about microplastics across biology, chemistry, and engineering disciplines. A study of 203 pre-service teachers compared settings with and without augmented reality and game elements to measure effects on motivation, knowledge, and sustainability outcomes. The findings contribute to understanding how emerging educational technologies can support interdisciplinary science teaching about environmental topics.

Article Tier 2

How can the fashion industry be sustainable? The use of immersive technology in fashion design for innovation, digital transformation, and sustainability

This study examines how immersive digital technologies can help the fashion industry adopt sustainable practices, exploring how digitised design and production processes can reduce environmental impacts including textile microplastic pollution.

Share this paper