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Marine odyssey: a non-immersive virtual reality game for marine litter awareness / Hykarl Ukasyah Mohamad Azahar and Fadhlina Izzah Saman

UiTM Institutional Repositories (Universiti Teknologi MARA) 2024 Score: 35 ? 0–100 AI score estimating relevance to the microplastics field. Papers below 30 are filtered from public browse.
Mohamad Azahar, Hykarl Ukasyah, Saman, Fadhlina Izzah

Summary

Researchers developed a non-immersive virtual reality game called 'Marine Odyssey' aimed at raising public awareness about marine litter and its impacts, using a Game Development Life Cycle framework to build an educational game-based learning tool.

Marine litter, composed of plastic waste, posed a significant threat to marine environments, impacting over 40% of marine areas and endangering marine life through entanglement and ingestion. Public lacking on awareness played a central role in this issue, highlighting the need for effective educational interventions. Virtual Reality (VR) technology and game-based learning approaches was utilized, as this research focused on developing a non-immersive VR game aimed at raising awareness about marine litter and the marine litter impacts. A structured Game Development Life Cycle has been followed, including initiation, pre-production, production, testing, beta testing, and release phases, as the game aimed to engage users and give knowledge about marine litter and the marine litter impacts. Beta testing revealed a notable increase in awareness levels, indicating successful delivery of key messages.

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