Papers

61,005 results
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Article Tier 2

Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning About Sustainability

This study explored how mobile augmented reality games can teach sustainability concepts, including environmental pollution from plastics, within smart city learning environments. Students who played location-based AR games showed increased awareness of environmental protection and sustainability issues. The research suggests that gamified learning tools could be effective at raising public awareness about environmental challenges including plastic pollution.

2025 Computers 5 citations
Article Tier 2

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development

Researchers tested an augmented reality game-based learning environment called 'Beat the Beast' to teach university students about microplastics across biology, chemistry, and engineering disciplines. A study of 203 pre-service teachers compared settings with and without augmented reality and game elements to measure effects on motivation, knowledge, and sustainability outcomes. The findings contribute to understanding how emerging educational technologies can support interdisciplinary science teaching about environmental topics.

2023 Sustainability 31 citations
Article Tier 2

Sensory Virtual Interaction Design Based on the Impact of Microplastics on Ecosystem

Researchers designed a virtual reality interactive experience that communicates the impact of microplastics on ecosystems to audiences. Using immersive virtual environments to convey scientific information about microplastic pollution could improve public understanding and engagement with this environmental issue.

2023 AHFE international
Article Tier 2

Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning Sustainability with the [Project’s Name] App

This study evaluated mobile augmented reality games as educational tools for teaching sustainability competencies in a smart learning city context, with one module addressing plastic pollution and microplastic awareness among urban residents and students.

2025 Preprints.org 2 citations
Article Tier 2

"raising Students’ Awareness About Nature Conservation: from the Park to the City"

This paper presents the EduCITY project, which uses mobile devices, augmented reality, and outdoor games to teach students about nature conservation and environmental sustainability. The approach brings environmental education out of the classroom into urban and natural settings. The project is relevant to microplastics awareness as it promotes environmental literacy in school-age children.

2023 1 citations
Article Tier 2

Contextual Teaching and Learning in Learning Environmental Pollution: the Effect on Student Learning Outcomes

This study evaluated contextual teaching and learning approaches for environmental pollution education, finding that connecting plastic pollution and waste concepts to real-world situations significantly improved student comprehension and motivation compared to conventional instruction.

2022 Prima Magistra Jurnal Ilmiah Kependidikan 22 citations
Article Tier 2

"value of Amobile Game-based App Towards Education for Sustainability"

This paper describes the EduPARK mobile app, which uses game-based learning to promote sustainability education in park environments. The tool encourages students to explore local ecosystems and learn environmental concepts through interactive play. Apps like this can build long-term pro-environmental attitudes that may reduce plastic waste behavior.

2023
Article Tier 2

Educational games about the environment: The microplastics escape game OCEAN EYE

Researchers developed and evaluated the OCEAN EYE microplastics escape game as an educational intervention targeting awareness and pro-environmental behavior among Austrian participants aged 15 and older, designing an evaluation framework to measure feasibility, willingness to act against microplastic pollution, and overall player experience.

2022 Zenodo (CERN European Organization for Nuclear Research)
Article Tier 2

Extending the theory of planned behaviour to investigate the issue of microplastics in the marine environment

Researchers extended the theory of planned behaviour to investigate public attitudes toward marine microplastic pollution, finding that environmental awareness and perceived behavioral control significantly predicted consumers' intentions to reduce microplastic-generating product use.

2022 Marine Pollution Bulletin 25 citations
Article Tier 2

Marine odyssey: a non-immersive virtual reality game for marine litter awareness / Hykarl Ukasyah Mohamad Azahar and Fadhlina Izzah Saman

Researchers developed a non-immersive virtual reality game called 'Marine Odyssey' aimed at raising public awareness about marine litter and its impacts, using a Game Development Life Cycle framework to build an educational game-based learning tool.

2024 UiTM Institutional Repositories (Universiti Teknologi MARA)
Article Tier 2

Effect of Design Thinking to Develop Marine and Coastal Environmental Attitudes

This paper is not relevant to microplastics research — it evaluates a design thinking educational approach for improving marine and coastal environmental awareness among students, focused on teaching sustainability concepts.

2023 Journal of Sustainability Science and Management 1 citations
Article Tier 2

"raising Students’ Awareness About Nature Conservation: from the Park to the City"

This is a duplicate entry for the EduCITY project paper (same as 45586), describing the use of mobile learning, augmented reality, and environmental sensors to raise student awareness about nature conservation. The project combines digital tools with outdoor exploration to promote sustainable development education. Environmental education initiatives are important for cultivating the behavior changes needed to address plastic pollution.

2023
Article Tier 2

Cross Platform Waste Reuse, Reduce And Recycle Management Application With Prototyping Methodology

Researchers developed a cross-platform waste management application using a prototyping methodology that incentivizes users to reduce, reuse, and recycle plastic waste by offering rewards for environmentally responsible behavior. The study addressed the lack of public motivation for 3R adoption by building a reward-based digital tool to increase community participation in plastic waste reduction.

2024 Applied Information System and Management (AISM)
Article Tier 2

Gamification and ocean literacy in early secondary education

This study evaluated the use of a gamified mobile app to improve ocean literacy and environmental awareness in secondary school students. Engaging young people about ocean health through digital games could help build understanding of microplastic pollution and motivate behavior change.

2021 Figshare 3 citations
Article Tier 2

Psychological outcomes from a citizen science study on microplastics from household clothes washing

Researchers reported on the psychological outcomes for participants in a citizen science project studying household microplastic sources, finding that engagement with microplastic research increased environmental awareness and motivated behavior change around plastic use.

2025
Article Tier 2

Microplastics in the Environment: Raising Awareness in Primary Education

This study developed and evaluated a microplastics education program for primary school children, finding that age-appropriate lessons about plastic pollution could meaningfully increase students' environmental awareness. The authors argue that early education is a key component of long-term plastic pollution reduction strategies.

2020 The American Biology Teacher 17 citations
Article Tier 2

Advancing sustainable fashion with 3D and AR technologies: a virtual fashion film approach

This paper is not about microplastics; it investigates how 3D design software and augmented reality tools can be used in virtual fashion films to promote sustainability in the fashion industry by reducing material waste.

2026
Article Tier 2

The role of youth adventure programs for shaping a conservation ethic

This research examined how youth outdoor adventure programs foster conservation ethics and pro-environmental behaviors in participants that persist into adulthood. Environmental education that builds emotional connections to nature is important for developing the next generation of advocates for reducing plastic and microplastic pollution.

2021 Digital Collections of Colorado (Colorado State University) 1 citations
Article Tier 2

Developing Moral Responsibility of Grade 9 Students Through an Active Learning on an Online Platform

This Thai education study used an active learning approach on an online platform to develop moral responsibility in Grade 9 students. The research focuses on pedagogical methods and has no direct connection to microplastics or environmental science.

2023 Journal of Educational Issues
Article Tier 2

Application Research of Waterborne Plastic Waste Recycling Device Based on Green Design Principles

Researchers designed a waterborne plastic waste recycling device guided by green design principles, incorporating environmental recognition, green product, and interactive systems to intercept plastic debris in inland waterways before it reaches the ocean. The device follows the '3R' principle (reduce, reuse, recycle) and integrates modular and environmental awareness design strategies to address inland plastic pollution at its source.

2024 Frontiers in artificial intelligence and applications
Article Tier 2

Students’ attitudes towards the environment and marine litter in the context of a coastal water quality educational citizen science project

Middle school students who participated in a citizen science project monitoring coastal water quality and microplastic pollution showed significantly more positive environmental attitudes afterward compared to a control group. The study suggests that hands-on engagement with real microplastic research can be an effective way to build environmental awareness in young people.

2023 Australian Journal of Environmental Education 8 citations
Article Tier 2

Public knowledge of microplastics for pro-environmental behavior

Researchers analyzed public knowledge of microplastics and its relationship to pro-environmental behavior, finding that because microplastics are invisible to the naked eye, public perception depends entirely on external information sources rather than direct experience, with implications for environmental communication strategies.

2022 Zenodo (CERN European Organization for Nuclear Research)
Article Tier 2

Designing Educational Game to Increase Environmental Awareness

Researchers designed an educational video game to raise environmental awareness about plastic waste and ocean pollution in Indonesian students. The game showed measurable improvements in environmental knowledge and pro-environmental attitudes among players.

2021 International Journal of Emerging Technologies in Learning (iJET) 21 citations
Article Tier 2

Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy

This study evaluated a serious video game called SeAdventure designed to improve ocean literacy and promote sustainable behavior around marine plastic pollution. Results indicated that game-based education can effectively increase environmental awareness and motivation for pro-ocean actions among players.

2020 IEEE Access 39 citations