Papers

61,005 results
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Article Tier 2

Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning Sustainability with the [Project’s Name] App

This study evaluated mobile augmented reality games as educational tools for teaching sustainability competencies in a smart learning city context, with one module addressing plastic pollution and microplastic awareness among urban residents and students.

2025 Preprints.org 2 citations
Article Tier 2

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development

Researchers tested an augmented reality game-based learning environment called 'Beat the Beast' to teach university students about microplastics across biology, chemistry, and engineering disciplines. A study of 203 pre-service teachers compared settings with and without augmented reality and game elements to measure effects on motivation, knowledge, and sustainability outcomes. The findings contribute to understanding how emerging educational technologies can support interdisciplinary science teaching about environmental topics.

2023 Sustainability 31 citations
Article Tier 2

"raising Students’ Awareness About Nature Conservation: from the Park to the City"

This paper presents the EduCITY project, which uses mobile devices, augmented reality, and outdoor games to teach students about nature conservation and environmental sustainability. The approach brings environmental education out of the classroom into urban and natural settings. The project is relevant to microplastics awareness as it promotes environmental literacy in school-age children.

2023 1 citations
Article Tier 2

"value of Amobile Game-based App Towards Education for Sustainability"

This paper describes the EduPARK mobile app, which uses game-based learning to promote sustainability education in park environments. The tool encourages students to explore local ecosystems and learn environmental concepts through interactive play. Apps like this can build long-term pro-environmental attitudes that may reduce plastic waste behavior.

2023
Article Tier 2

Gamification and ocean literacy in early secondary education

This study evaluated the use of a gamified mobile app to improve ocean literacy and environmental awareness in secondary school students. Engaging young people about ocean health through digital games could help build understanding of microplastic pollution and motivate behavior change.

2021 Figshare 3 citations
Article Tier 2

Designing Educational Game to Increase Environmental Awareness

Researchers designed an educational video game to raise environmental awareness about plastic waste and ocean pollution in Indonesian students. The game showed measurable improvements in environmental knowledge and pro-environmental attitudes among players.

2021 International Journal of Emerging Technologies in Learning (iJET) 21 citations
Article Tier 2

"raising Students’ Awareness About Nature Conservation: from the Park to the City"

This is a duplicate entry for the EduCITY project paper (same as 45586), describing the use of mobile learning, augmented reality, and environmental sensors to raise student awareness about nature conservation. The project combines digital tools with outdoor exploration to promote sustainable development education. Environmental education initiatives are important for cultivating the behavior changes needed to address plastic pollution.

2023
Article Tier 2

Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy

This study evaluated a serious video game called SeAdventure designed to improve ocean literacy and promote sustainable behavior around marine plastic pollution. Results indicated that game-based education can effectively increase environmental awareness and motivation for pro-ocean actions among players.

2020 IEEE Access 39 citations
Article Tier 2

Design of an Intrinsically Motivating AR Experience for Environmental Awareness

Researchers designed an augmented reality learning experience called 'Resized Plastic' to raise environmental awareness about microplastics by leveraging intrinsic motivation principles. The experience was built on Dunleavy's AR framework to provide users with a systemic overview of the microplastics issue and connect it to everyday actions.

2022 Proceedings of the Design Society 8 citations
Article Tier 2

Designing and Developing Digital Computer Game of Plastic Waste Awareness for Young Children

Researchers designed a digital educational computer game to raise plastic waste awareness among young children, using character-driven gameplay to teach waste management behaviors. The game was developed through iterative visual design and tested for its ability to engage children and build positive attitudes toward reducing plastic pollution.

2024 Journal of Games Game Art and Gamification
Article Tier 2

Contextual Teaching and Learning in Learning Environmental Pollution: the Effect on Student Learning Outcomes

This study evaluated contextual teaching and learning approaches for environmental pollution education, finding that connecting plastic pollution and waste concepts to real-world situations significantly improved student comprehension and motivation compared to conventional instruction.

2022 Prima Magistra Jurnal Ilmiah Kependidikan 22 citations
Systematic Review Tier 1

“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship

This systematic review of 15 years of empirical research found that behavior change games can promote pro-environmental attitudes and knowledge, though evidence for lasting behavioral change remains limited. The findings are relevant to microplastic reduction efforts because they suggest that gamified interventions may raise awareness about plastic pollution but need stronger design to drive sustained reductions in plastic consumption.

2023 Multimodal Technologies and Interaction 9 citations
Article Tier 2

«Let’s Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness

Researchers found that an immersive educational video game about plastic pollution effectively reduced psychological distance and increased awareness among players, suggesting that interactive media can be a powerful tool for environmental education beyond traditional climate change messaging.

2022 Sustainability 27 citations
Systematic Review Tier 1

Application of gamification in Early Childhood Education and Primary Education: thematic analysis

This systematic review of 24 studies found that gamification in early childhood and primary education improved academic skills, collaboration, and student motivation across subjects. This study is not related to microplastics or environmental health but was included in the dataset due to its classification as a systematic review.

2023 Retos 18 citations
Article Tier 2

Educational games about the environment: The microplastics escape game OCEAN EYE

Researchers developed and evaluated the OCEAN EYE microplastics escape game as an educational intervention targeting awareness and pro-environmental behavior among Austrian participants aged 15 and older, designing an evaluation framework to measure feasibility, willingness to act against microplastic pollution, and overall player experience.

2022 Zenodo (CERN European Organization for Nuclear Research)
Systematic Review Tier 1

Game-Based Solutions and the Plastic Problem: A Systematic Review

This systematic review looks at whether games and game-based tools can help people reduce plastic use and pollution. It found that while games can boost awareness and motivation around the plastic problem, there is limited evidence so far that they lead to lasting behavior change. The review highlights that creative approaches are needed to help people take action on reducing plastic waste.

2023 Sustainability 3 citations
Article Tier 2

Marine odyssey: a non-immersive virtual reality game for marine litter awareness / Hykarl Ukasyah Mohamad Azahar and Fadhlina Izzah Saman

Researchers developed a non-immersive virtual reality game called 'Marine Odyssey' aimed at raising public awareness about marine litter and its impacts, using a Game Development Life Cycle framework to build an educational game-based learning tool.

2024 UiTM Institutional Repositories (Universiti Teknologi MARA)
Article Tier 2

Game Save The Sea! as an Education Media to Prevent Water Pollution

An educational video game designed to teach players about water pollution—including plastic waste—was tested with Indonesian students. The game successfully increased environmental awareness and behavioral intentions around waste disposal.

2021 Journal of Business and Technology 2 citations
Article Tier 2

How Marine Plastic Pollution Education Develops Secondary School Students’ Sustainability Competences

Researchers investigated how marine plastic pollution education affects Norwegian secondary school students' sustainability competences, knowledge, and attitudes toward biodiversity protection using pre- and post-test questionnaires with 50 students. Results showed that structured marine plastic pollution curricula can improve students' understanding of ecosystem impacts and motivate protective behaviors.

2025 Environmental sciences
Article Tier 2

Knowledge of ecological concepts, environmental concern, and ecological behavior: A multiple correlation analysis

This education study examined the relationship between ecological knowledge, environmental concern, and pro-environmental behavior in students. Environmental education that increases knowledge about plastic pollution and microplastics is associated with greater concern and more sustainable behaviors.

2023 JPBI (Jurnal Pendidikan Biologi Indonesia) 1 citations
Article Tier 2

Awareness program on plastic waste management among students of class VIII of Gujarat secondary education board of Vadodara city

Researchers developed and assessed a plastic waste management awareness program for Grade VIII students in Vadodara, India, covering topics including plastic pollution, microplastics, and waste management techniques, and evaluating the program's effectiveness in improving student knowledge and attitudes.

2025 Human Education Today for Tomorrow’s World
Article Tier 2

A Study On Creating Awareness Of Plastic Usage To Promote Sustainable Practices For A Greener Future

This study examines educational interventions and awareness campaigns aimed at reducing plastic consumption and promoting sustainable practices, evaluating their effectiveness in shifting public attitudes and behaviors toward a lower-plastic future.

2025 International Journal For Multidisciplinary Research
Article Tier 2

Microplastics in the Environment: Raising Awareness in Primary Education

This study developed and evaluated a microplastics education program for primary school children, finding that age-appropriate lessons about plastic pollution could meaningfully increase students' environmental awareness. The authors argue that early education is a key component of long-term plastic pollution reduction strategies.

2020 The American Biology Teacher 17 citations
Article Tier 2

The effect of environmental health education on microplastic pollution awareness

This study found that environmental health education significantly increased students' awareness of microplastic pollution. The results suggest that incorporating microplastic-related topics into school curricula could help young people understand the health and environmental risks of plastic pollution. Raising awareness early is an important step toward reducing microplastic exposure at the individual and community level.

2024 Public Health Nursing 10 citations