Papers

61,005 results
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Systematic Review Tier 1

The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review

This systematic review found that multisensory cues in virtual reality and gaming environments significantly enhance immersive experiences and increase adoption of sustainable behaviors. Visual and auditory feedback were the most commonly studied modalities, while haptic and olfactory cues remain underexplored but show high potential.

2022 Behavioral Sciences 34 citations
Article Tier 2

Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain

Researchers surveyed eco-gamification frameworks and analyzed their application to a proposed platform designed to engage textile and clothing consumers in circular economy behaviors such as consumer-to-consumer and consumer-to-business product exchange, aiming to extend product lifetimes and reduce the textile sector's substantial environmental footprint.

2023 Preprints.org 5 citations
Article Tier 2

Eco-Gamification Platform to Promote Consumers’ Engagement in the Textile and Clothing Circular Value Chain

This paper describes an eco-gamification digital platform designed to engage textile and clothing consumers in circular economy behaviors, using game mechanics to incentivize garment return, recycling, and sustainable purchasing to reduce the environmental impact of the fashion industry.

2023 Sustainability 18 citations
Article Tier 2

Learning Effects of Augmented Reality and Game-Based Learning for Science Teaching in Higher Education in the Context of Education for Sustainable Development

Researchers tested an augmented reality game-based learning environment called 'Beat the Beast' to teach university students about microplastics across biology, chemistry, and engineering disciplines. A study of 203 pre-service teachers compared settings with and without augmented reality and game elements to measure effects on motivation, knowledge, and sustainability outcomes. The findings contribute to understanding how emerging educational technologies can support interdisciplinary science teaching about environmental topics.

2023 Sustainability 31 citations
Article Tier 2

How can the fashion industry be sustainable? The use of immersive technology in fashion design for innovation, digital transformation, and sustainability

This study examines how immersive digital technologies can help the fashion industry adopt sustainable practices, exploring how digitised design and production processes can reduce environmental impacts including textile microplastic pollution.

2024 Wintec Research Archive (Waikato Institute of Technology)
Article Tier 2

Sensory Virtual Interaction Design Based on the Impact of Microplastics on Ecosystem

Researchers designed a virtual reality interactive experience that communicates the impact of microplastics on ecosystems to audiences. Using immersive virtual environments to convey scientific information about microplastic pollution could improve public understanding and engagement with this environmental issue.

2023 AHFE international
Article Tier 2

Cross Platform Waste Reuse, Reduce And Recycle Management Application With Prototyping Methodology

Researchers developed a cross-platform waste management application using a prototyping methodology that incentivizes users to reduce, reuse, and recycle plastic waste by offering rewards for environmentally responsible behavior. The study addressed the lack of public motivation for 3R adoption by building a reward-based digital tool to increase community participation in plastic waste reduction.

2024 Applied Information System and Management (AISM)
Article Tier 2

Persuade Oscar, the Grouch: A Design Approach for a Persuasive Gamified Smart Waste App

Researchers developed a design theory for persuasive gamified smart waste apps (SWAs) aimed at changing citizens' littering behavior, following a six-step design science approach including literature review and expert workshops. The study identified design principles and persuasive elements that could enhance internal motivation for correct litter disposal in urban smart city contexts.

2024 Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences 1 citations
Article Tier 2

Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy

This study evaluated a serious video game called SeAdventure designed to improve ocean literacy and promote sustainable behavior around marine plastic pollution. Results indicated that game-based education can effectively increase environmental awareness and motivation for pro-ocean actions among players.

2020 IEEE Access 39 citations
Article Tier 2

Designing Educational Game to Increase Environmental Awareness

Researchers designed an educational video game to raise environmental awareness about plastic waste and ocean pollution in Indonesian students. The game showed measurable improvements in environmental knowledge and pro-environmental attitudes among players.

2021 International Journal of Emerging Technologies in Learning (iJET) 21 citations
Article Tier 2

Research on Application of Environmental Protection Concept in Modern Product Design

This paper explores how principles of environmental sustainability are being integrated into modern product design, examining how green design concepts can reduce ecological impact while meeting consumer needs. The analysis calls for applying low-carbon, circular economy values throughout the product development process.

2023 Highlights in Art and Design
Article Tier 2

Design of an Intrinsically Motivating AR Experience for Environmental Awareness

Researchers designed an augmented reality learning experience called 'Resized Plastic' to raise environmental awareness about microplastics by leveraging intrinsic motivation principles. The experience was built on Dunleavy's AR framework to provide users with a systemic overview of the microplastics issue and connect it to everyday actions.

2022 Proceedings of the Design Society 8 citations
Article Tier 2

No App is an Island: Collective Action and Sustainable Development Goal-Sensitive Design.

This paper argues that software applications must be designed not in isolation but as part of broader socio-technical ecosystems, proposing a design framework that incorporates UN Sustainable Development Goals as explicit engineering requirements for complex digital systems.

2021 International Journal of Interactive Multimedia and Artificial Intelligence 18 citations
Article Tier 2

Mobile Augmented Reality Games Towards Smart Learning City Environments: Learning About Sustainability

This study explored how mobile augmented reality games can teach sustainability concepts, including environmental pollution from plastics, within smart city learning environments. Students who played location-based AR games showed increased awareness of environmental protection and sustainability issues. The research suggests that gamified learning tools could be effective at raising public awareness about environmental challenges including plastic pollution.

2025 Computers 5 citations
Article Tier 2

Application Research of Waterborne Plastic Waste Recycling Device Based on Green Design Principles

Researchers designed a waterborne plastic waste recycling device guided by green design principles, incorporating environmental recognition, green product, and interactive systems to intercept plastic debris in inland waterways before it reaches the ocean. The device follows the '3R' principle (reduce, reuse, recycle) and integrates modular and environmental awareness design strategies to address inland plastic pollution at its source.

2024 Frontiers in artificial intelligence and applications
Article Tier 2

"value of Amobile Game-based App Towards Education for Sustainability"

This paper describes the EduPARK mobile app, which uses game-based learning to promote sustainability education in park environments. The tool encourages students to explore local ecosystems and learn environmental concepts through interactive play. Apps like this can build long-term pro-environmental attitudes that may reduce plastic waste behavior.

2023
Article Tier 2

The value of multi-proxy experiments to study pro-environmental behavior

This methodological study argues that pro-environmental behavior research should use multiple proxy measures rather than relying on a single behavioral indicator, since different measures capture different dimensions of environmental action. The recommendation is relevant to studies assessing consumer responses to plastic pollution and waste reduction initiatives.

2023 2 citations
Article Tier 2

«Let’s Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness

Researchers found that an immersive educational video game about plastic pollution effectively reduced psychological distance and increased awareness among players, suggesting that interactive media can be a powerful tool for environmental education beyond traditional climate change messaging.

2022 Sustainability 27 citations
Article Tier 2

Harnessing Digital Platforms for Sustainable Marketing: Strategies to Reduce Single-Use Plastics in Consumer Behaviour

This study examined strategies for using digital platforms — including education campaigns, awareness initiatives, and interactive brand experiences — to influence consumer behavior toward reducing single-use plastic consumption, identifying key methods for leveraging social media, e-commerce, and digital marketing tools to promote sustainable alternatives.

2024 International Journal of Research Publication and Reviews
Article Tier 2

Gamification and ocean literacy in early secondary education

This study evaluated the use of a gamified mobile app to improve ocean literacy and environmental awareness in secondary school students. Engaging young people about ocean health through digital games could help build understanding of microplastic pollution and motivate behavior change.

2021 Figshare 3 citations
Article Tier 2

A Retrospective Approach to Pro-Environmental Behavior from Environmental Education: An Alternative from Sustainable Development

This 20-year bibliometric retrospective on environmental education and pro-environmental behaviour research found a persistent gap between acquiring environmental knowledge and changing behaviour, concluding that participatory pedagogical approaches and greater integration of sustainable development into higher education are needed to bridge this divide.

2023 Sustainability 9 citations
Article Tier 2

Designing and Developing Digital Computer Game of Plastic Waste Awareness for Young Children

Researchers designed a digital educational computer game to raise plastic waste awareness among young children, using character-driven gameplay to teach waste management behaviors. The game was developed through iterative visual design and tested for its ability to engage children and build positive attitudes toward reducing plastic pollution.

2024 Journal of Games Game Art and Gamification
Systematic Review Tier 1

“From Gamers into Environmental Citizens”: A Systematic Literature Review of Empirical Research on Behavior Change Games for Environmental Citizenship

This systematic review of 15 years of empirical research found that behavior change games can promote pro-environmental attitudes and knowledge, though evidence for lasting behavioral change remains limited. The findings are relevant to microplastic reduction efforts because they suggest that gamified interventions may raise awareness about plastic pollution but need stronger design to drive sustained reductions in plastic consumption.

2023 Multimodal Technologies and Interaction 9 citations
Article Tier 2

Minimizing the environmental impacts of plastic through eco-design

Researchers developed a sustainability metric for eco-designing plastic products with low environmental persistence by integrating the environmental degradation rate of plastics into established material selection frameworks. The approach allows designers to compare materials on both functional performance and environmental persistence using material property indices.

2023 4 citations