We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Students Perception of Kahoot Media Utilization in Arabic Language Learning
Summary
This study examined student perceptions of using the Kahoot game platform for Arabic language learning. This is an education technology paper with no direct relevance to microplastics or environmental health.
Learning media is one of the most important parts that affect the success of the student learning process. The selection and utilization of appropriate and interesting media will have a positive impact on the success of student learning. However, the utilization of learning media, especially those based on information and communication technology for learning Arabic, is still not widely found and rarely done. The purpose of this study was conducted to determine the effect of using kahoot media at State Senior High School 4 Jakarta. The method used in this research is quantitative method with survey technique using questionnaire instrument, 10th grade students of State Senior High School 4 Jakarta totaling 50 people as subjects in this study. This research technique aims to determine whether kahoot media has an effect on Arabic language skills by using kahoot media through cellphones. This learning is done using a cellphone because material from printed books has been used as a source by educators. Teachers are expected to be able to utilize learning media as a means of supporting teaching and learning activities to create interactive learning for students so as to improve students' ability to understand lessons delivered by an educator which will affect learning outcomes. Based on the results of this study, it can be seen that the use of learning media games for students can be applied in the learning process and for further researchers can use this learning media in Arabic language Subjects
Sign in to start a discussion.
More Papers Like This
Quizizz Paper Media in Improving Understading of Tayamum
Not relevant to microplastics — this paper is an educational technology study about using the Quizizz game platform to improve Islamic religious education (fiqh) students' understanding of tayamum (ritual purification).
The Utilization Of The Animiz Application As A Media For Arabic Language Learning On Students
This educational study evaluated the Animiz Animaker application as a media tool for improving student engagement with Arabic language learning, finding that animated digital media increased student interest compared to conventional instruction. The authors argued that technology-based interactive media can make traditionally difficult language subjects more accessible.
Innovative Learning: Utilizing Card Sort Media to Amplify Arabic Vocabulary Understanding in NW Lenek Junior High School
Not relevant to microplastics — this educational research paper tests whether Card Sort media improve Arabic vocabulary comprehension among junior high school students in Indonesia.
A Study of The Attitudes and Motivations of Learning of Junior High School Students on The Technological Process in Islamic Studies
Not relevant to microplastics — this study investigates how student attitudes and motivation influence engagement with technology-assisted Islamic studies education in Indonesian junior high schools.
A Study of Student Learning Attitudes and Motivation in Technological Processes in Learning
This paper is not about microplastics — it is a survey study examining how student attitudes and motivation shape the adoption of technology in educational settings.