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A Gamified Teaching Proposal Using an Escape Box to Explore Marine Plastic Pollution
Summary
This study designed and implemented an escape box activity for 79 seventh-grade students in Cádiz, Spain, integrating One Health perspectives on marine plastic pollution, ocean acidification, and biodiversity loss to promote transformative environmental education. Results revealed high student motivation and engagement with the storyline, and solid understanding of the link between marine plastic pollution and its effects on animal and human health, demonstrating gamified learning as an effective tool for environmental literacy.
This work draws on the principles of Environmental Education as a framework for designing meaningful teaching interventions that foster a critical understanding of socio-environmental issues. The proposal focuses on the specific case of plastic pollution and its impact on marine ecosystems, adopting an integrative perspective that connects animal, environmental, and human health. To this end, the One Health approach is incorporated, highlighting the close interdependence between the health of ecosystems, animals, and people, which allows the issue to be analyzed from a systemic and global perspective. The intervention is grounded in the principles of Transformative Environmental Education—a pedagogical orientation that seeks to promote deep changes in how students understand their environment and engage with the challenges of today’s world. This approach encourages ethical reflection, critical thinking, and the ability to imagine sustainable futures, as well as the development of competencies for action and civic engagement. The teaching proposal takes the form of a learning experience designed and implemented in three 7th-grade classrooms (1º ESO) in Cádiz, Spain, through a mixed-methods approach with 79 students (12–13 years old), structured around an escape box activity. This is a variation of the escape room format in which students, working in teams, must open a series of boxes by solving a sequence of puzzles. In this case, the escape box is set in a marine context. Through a gamified narrative, students receive a suitcase containing objects, clues, and materials that require the application of scientific knowledge about ocean acidification, biodiversity loss, and types of plastics. Data were collected through field notes, student artifacts, and a final questionnaire. The proposal is designed to foster critical environmental literacy, a holistic vision of environmental challenges, and the capacity to propose collective solutions from a One Health perspective. The results revealed high levels of motivation, engagement with the storyline, and a solid understanding of the link between marine plastic pollution and its effects on animal and human health, aligned with the One Health perspective.