We can't find the internet
Attempting to reconnect
Something went wrong!
Hang in there while we get back on track
Creating an Interactive Environment for Learning Microplastics VIA a Board Game at the Museum
AI summary Read the abstract
Researchers developed a board game for a natural history museum that teaches visitors about microplastics and their environmental impacts using an interactive spreadsheet simulation. Testing showed the game effectively improved understanding of microplastic pathways and ecological consequences in a museum learning setting.
A Museum is an important place to promote science literacy for people. Recently, museums have developed educational materials and exhibits for learning and raising awareness of global issues. Microplastics have become a global environmental issue. A board game has been used to implement many environmental problems effectively. This study, therefore, aimed to develop a board game with simple simulation in a spreadsheet to create an interactive environment to learn about microplastics and their impact on the environment. The developed board game was implemented at the natural history museum in Thailand with six undergraduates studying life science who voluntarily participated in the study. The multi-answer questions, mind map, and worksheet were used to assess the understanding of microplastics when the participants completed the first game. Data from observation of the participants’ interaction during the game was also used to support the result. Data pointed that the participants gained some information from the action and information provided in the board game. Participants could clearly state the sources of microplastics. They also demonstrated the knowledge of microplastics’ cause and effect on living organisms and how to manage microplastics concentrations in the environment. However, the concept of a microplastic pathway was missing, which would be discussed.
More Papers Like This
Educational games about the environment: The microplastics escape game OCEAN EYE
AI summary Read the abstract
Researchers developed and evaluated the OCEAN EYE microplastics escape game as an educational intervention targeting awareness and pro-environmental behavior among Austrian participants aged 15 and older, designing an evaluation framework to measure feasibility, willingness to act against microplastic pollution, and overall player experience.
Designing Educational Game to Increase Environmental Awareness
AI summary Read the abstract
Researchers designed an educational video game to raise environmental awareness about plastic waste and ocean pollution in Indonesian students. The game showed measurable improvements in environmental knowledge and pro-environmental attitudes among players.
Designing and Developing Digital Computer Game of Plastic Waste Awareness for Young Children
AI summary Read the abstract
Researchers designed a digital educational computer game to raise plastic waste awareness among young children, using character-driven gameplay to teach waste management behaviors. The game was developed through iterative visual design and tested for its ability to engage children and build positive attitudes toward reducing plastic pollution.
Sensory Virtual Interaction Design Based on the Impact of Microplastics on Ecosystem
AI summary Read the abstract
Researchers designed a virtual reality interactive experience that communicates the impact of microplastics on ecosystems to audiences. Using immersive virtual environments to convey scientific information about microplastic pollution could improve public understanding and engagement with this environmental issue.
Informing the Public about Microplastics through a University and Museum Partnership
AI summary Read the abstract
Researchers partnered with a museum to create public exhibits about microplastics, evaluating whether the experience improved visitor knowledge and concern about plastic pollution. The study found that interactive museum exhibits effectively raised public awareness — an important complement to scientific research in motivating behavioral changes to reduce plastic use.
Research digests by email
When a large batch of papers lands in the Atlas, we read through it and send a short write-up of what stood out.