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Using EEG data as Dynamic Difficulty Adjustment in a serious game about the plastic pollution in the oceans

2023 6 citations ? Citation count from OpenAlex, updated daily. May differ slightly from the publisher's own count. Score: 50 ? 0–100 AI score estimating relevance to the microplastics field. Papers below 30 are filtered from public browse.
Thomas Bjørner

Summary

Researchers explored whether real-time EEG brain activity data could be used to dynamically adjust difficulty in a serious game about ocean plastic pollution, aiming to improve engagement and learning. The study found that while both groups showed high engagement, the control group without EEG-based difficulty adjustment actually demonstrated better attention and higher knowledge test scores, indicating that more research is needed on optimal learning approaches in educational games.

Body Systems

In this work, it is explored whether real-time EEG (Electroencephalography) can adjust the difficulty in a serious game focused on engagement, attention, and learning about plastic pollution in our oceans. Using EEG to balance the game around the players’ affective state by measuring brain activity in real time, it is aimed to better fit the player's skill level, enabling a stable flow state. The experimental study included 34 participants with an experimental group (n=17), and a control group (n=17). The experimental group played the game about the plastic pollution in our oceans with an adaptive difficulty adjustment (DDA) based on changes in their levels of attention and calm measured by EEG. The evaluation is based on a user engagement questionnaire, structured interviews, the EEG data, and a knowledge test. The results revealed high engagement in the game from both the experimental group and the control group. However, the participants in the control group were more attentive while playing the game and scored higher on all questions in the knowledge test compared to the experimental group. In conclusion, our study cannot provide evidence for using EEG-DDA to increase the engagement, attention, and learnings about pollution in the oceans in a serious game. However, there are still advantages for including EEG in game related research, and much future research is needed in how to provide optimal learning in serious games.

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