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Author comment: Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly! — R1/PR5
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Researchers had young people in Norway play specially designed games about ocean problems like microplastic pollution and jellyfish overpopulation, then studied what participants learned. The games helped make these complicated environmental issues easier to understand and more engaging, suggesting that playful learning tools could be a powerful way to teach the public, including future decision-makers, about how microplastics and other ocean threats connect to our health and the health of marine ecosystems we depend on for food.
Serious games are a method that can be used to reach the public on complex topics related to the ocean. Although games used for learning generally, and ocean literacy specifically, have developed gradually since the 1970s, it was not until the popularization of digital games, around the turn of the millennium, that serious games rose to prominence in academia. Since then, vast amounts of serious games research have been published each year – chiefly on digital games, but also increasingly on hybrid and analogue games. In this article, we present results from a series of serious games that were played in three geographical regions in Norway with future-generation stakeholders and tie this to ocean literacy. We report on the potential benefits of serious games for learning and motivation based on these results. The games were played within the context of the United Nations Decade of Ocean Science, the sustainable development goals and multilevel governance, with a special focus on microplastic pollution and jellyfish blooms. We argue that using serious games can be beneficial not just for outreach but also as a tool for unintrusive collection of qualitative data in the form of narratives from transcriptions post-gaming session and contribute to ocean literacy.
More Papers Like This
Author comment: Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly! — R0/PR1
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This author comment introduces a paper about a serious game called MoreGoJelly! designed to teach ocean literacy and the challenges of microplastics governance. Engaging the public through interactive formats like games can improve awareness of microplastic pollution and motivate participation in solutions.
Recommendation: Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly! — R0/PR3
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Researchers evaluated the serious game 'MoreGoJelly!' as a tool for improving ocean literacy and engaging the public with microplastics governance challenges involving jellyfish interactions. The study examined how game-based learning can make complex ocean environmental issues accessible and promote understanding of policy solutions among diverse audiences.
Decision: Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly! — R1/PR7
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This peer review decision evaluates a study presenting the MoreGoJelly! serious game series for ocean literacy, examining how analogue and digital games can educate the public about marine litter and microplastics governance through game-based learning approaches.
Decision: Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly! — R0/PR4
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Researchers evaluated the MoreGoJelly! serious game, a hybrid analogue game about jellyfish and microplastics governance, testing it across three Norwegian geographical regions with future-generation stakeholders to assess its effectiveness for ocean literacy education.
Recommendation: Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly! — R1/PR6
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This peer review recommendation evaluates a study on the MoreGoJelly! serious game series, which assessed analogue and digital game formats for raising awareness about marine litter and microplastics as tools for improving ocean literacy.
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When a large batch of papers lands in the Atlas, we read through it and send a short write-up of what stood out.