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In Deep Water: Designing Contrasting Temporal Modes for Collaborative, Embodied Engagement with Marine Plastic Pollution
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Researchers designed an interactive public installation that translates marine plastic and microplastic research data from Aotearoa New Zealand into embodied collaborative play through a sculpted virtual biorama and custom physical controllers, testing how open-ended versus time-limited interaction modes shape visitor engagement with environmental science.
Marine plastic and microplastic pollution can be difficult to communicate because its impacts unfold slowly, are geographically dispersed, and often remain imperceptible. We address this challenge through In Deep Water, a public-facing interactive installation that translates marine science research into collaborative exploration. The system combines a sculpted virtual marine biorama with custom-built physical controllers that allow players to navigate simulated waterways, locate discarded research beacons, and decode situated data from studies conducted in Aotearoa, New Zealand. The installation is developed in two complementary modes, one designed for open-ended exploration and the other structured around time-limited play, to investigate how different interaction conditions shape engagement and sense-making. Our contribution is a replicable design approach for turning environmental datasets into embodied, social experiences, supporting HCI researchers and practitioners designing data-driven public installations and educators and cultural institutions seeking accessible formats for research translation and environmental engagement.
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This paper explores how science-inspired visual art can make invisible marine plastic pollution perceptible to the public by translating scientific data into aesthetic experiences. The authors argue that artistic visualizations close the perceived distance between everyday life and ocean plastic harm, fostering stronger public engagement with pollution issues.
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Not a microplastics paper in the traditional research sense — "The 8th Continent" is a gamified augmented reality art installation designed to raise public awareness about the scale of plastic pollution, using participatory digital storytelling to create community dialogue about the plastic crisis.
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This study explored whether environmental public art about plastic pollution can motivate behavioral change in Australian audiences. Survey responses from art exhibit visitors showed increased concern and pro-environmental intentions, suggesting that arts-based communication strategies can complement scientific messaging in addressing microplastic contamination.
Research digests by email
When a large batch of papers lands in the Atlas, we read through it and send a short write-up of what stood out.